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10 Experts’ Predictions for Education and Technology in 2016

GoConqr

One of the biggest EdTech trends in 2016 and for the years to follow will be gamification. Gamification will provide the necessary motivation, engage learners, and bring back the fun element in the learning process. Many online learning platforms can be used with smartphones, tablets, and desktop computers.

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Trends to watch in 2015: education and technology

Bryan Alexander

And the MOOC numbers look like they’re rising. Unless the worm turns globally, I’d expect planet MOOC to keep growing in 2016. Gaming and gamification should continue to attract experimental and creative faculty, plus allied staff, but that looks like a very slow growth area for now.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

” BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. Gamification. The study of teaching adults. An initialism that stands for “Bring Your Own Device.” ” Game-Based Learning. Learning through games (from physical to digital). Genius Hour. .”

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International ed tech and pedagogical projects: notes from INTED 2017

Bryan Alexander

Gaming: many examples of people using games for learning, or gamification for public good (public health, for one). MOOCs: simply present in the ed tech space, without the hype crash America experienced. Android) tablets, and has successfully used this in various remote locations in Kenya. So many trends.

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Hack Education Weekly News

Hack Education

” Online Education (The Once and Future “MOOC”). MOOCs, CAI, and now this. ” “Why Pokemon Go shows the future of learning gamification,” according to Education Dive. ” Via JSTOR : “The Bloody Results of Mexico ’s High-Stakes School Testing.”