Gamification in Education
Kevin Corbett
JUNE 3, 2015
It is from Knewton Learning. As a planet, we spend 3 BILLION HOURS A WEEK playing video and computer games. The default environment of school often results in undesirable outcomes such as disengagement, cheating, learned helplessness, and dropping out.[Jody Below is a great infographic on Gamification in Education.
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