Remove Gamification Remove OER Remove Policies Remove Robotics
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Inspiring Students: Bringing Awe Back to Learning

A Principal's Reflections

Current policies in many (not all) schools focus on control, compliance, conformity, and rules that don’t awe our learners. Some examples include augmented reality, virtual reality, open education resources (OER), adaptive tools, coding, drones/robotics, and gamification.

Learning 250
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Highlights From a Year of Tracking Future Trends in Education

Edsurge

I was also surprised to see so little development in gaming and gamification within education this past year. Looking ahead to 2018, here are three predictions: First, we will probably see more work on the many ways automation (AI, robotics, etc.) We shouldn’t be surprised to see educational technology become increasingly political.

Trends 118