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10 Steps to Create Interactive K12 Learning Modules

Kitaboo on EdTech

Gamify the Learning Experience Who doesn’t enjoy a good game? Gamification of the learning experience is a process by which you incorporate game-like elements into your learning module. These could include setting a point system, creating levels of learning, rewarding students for answering questions correctly and so on.

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Trends to watch in 2015: education and technology

Bryan Alexander

Another aspect is the gradual disintegration of computing , as we move from desktops to laptops to tablets, phones, cameras, trackers, and gewgaws attached to various locations in our spaces and on our bodies. Ebooks These are gone almost nowhere in education for years, despite the general ebook boom.

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