Remove Document Remove Flipped Classroom Remove Gamification Remove Tablets
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And the top e-learning trends for 2016 are.

Neo LMS

There are those who are already replacing their full-blown laptops with a more portable tablet. Second, the introduction of gamification. Initially thought by some experts and even teachers as a gimmick , gamification quickly caught the interest of the ed tech world, because the best way to teach students is to play games.

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Technology Tools for Teaching and Learning

eSchool News

Educational apps and software designed for tablets and computers provide another avenue for interactive learning. Collaborative tools enable real-time collaboration on documents, presentations, and projects, encouraging teamwork and enhancing communication skills. Tablets offer portability and versatility in the classroom.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

” BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. The Christensen Institute clarifies that “the Rotation model includes four sub-models: Station Rotation, Lab Rotation, Flipped Classroom, and Individual Rotation.” Flipped Classroom.