3 Apps Disguised as Games to Help Bolster Learning
Ask a Tech Teacher
JANUARY 29, 2016
S/he invites students to join with a game pin, which they enter into pretty much any digital device used in the classroom (smart phones, Chromebooks, iPads, or another). This is great to gamify a STEM program. Align it with a STEAM or STEM unit on architecture or coding. It’s intuitive, though challenging.
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