Remove BYOD Remove Gamification Remove MOOC Remove Smartphone

10 Experts’ Predictions for Education and Technology in 2016

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With an increased presence of BYOD and 1:1 programs in classrooms, schools today are faced with the challenge of transforming traditional learning spaces to seamlessly connect pedagogy, technology, and space. One of the biggest EdTech trends in 2016 and for the years to follow will be gamification. Gamification will provide the necessary motivation, engage learners, and bring back the fun element in the learning process.

A Dictionary For 21st Century Teachers: Learning Models & Technology

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BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. Gamification. Learning Models, Theories, and Technology: A Dictionary For 21st Century Teachers. by Terry Heick and TeachThought Staff.