Remove Blended Learning Remove Gamification Remove MOOC Remove Software
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4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

I constantly play contrarian with our marketing team around using the latest education lingo: Project-Based Learning; Web 2.0; Collaborative Learning, 21st Century Skills; Blending Learning, Student Engagement, MOOC; Flipped Classroom; Gamification; Big Data. ” Lesson learned #3: Don’t chase trends.

EdTech 40
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4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

I constantly play contrarian with our marketing team around using the latest education lingo: Project-Based Learning; Web 2.0; Collaborative Learning, 21st Century Skills; Blending Learning, Student Engagement, MOOC; Flipped Classroom; Gamification; Big Data. ” Lesson learned #3: Don’t chase trends.

EdTech 40
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Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

I hoped to move on from there to what I called “approaches”, ways of using tech that didn’t depend on a specific platform – i.e., gaming and gamification, blended learning, distance learning, MOOCs, mobile, and digital literacy. Online learning is on the rise.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

BYOD is often seen as a way of solving budget concerns while increasing the authenticity of learning experiences , while critics point to the problems BYOD can cause for district IT, privacy concerns, and more. Blended Learning. Blended learning is a learning model that combines digital and face-to-face learning experiences.