Remove Blended Learning Remove Game-Based Learning Remove MOOC Remove System
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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. So what do we do with the results of this research?

Trends 201
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Online Learning Research

The Thinking Stick

What is it that sets good online learning apart from the OK online learning systems? How can we use that research to start blending our classrooms more and more to prepare students for the universities that away them? Universities that more and more are requiring students to learn online.

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Events + News - Library 2.0 Spring Summit - Free-Range Kids - Testing "Chaos" and Opting Out - Student Debt - Will College Survive?

The Learning Revolution Has Begun

In todays show, we will share and demonstrate tips and tricks to creating the perfect project based, blended learning lessons for students of all ages and grade levels. Monday, April 27th at 5pm edWeb Webinar: Getting Started with Game-Based Learning , Are you curious about game-based learning, but don’t know where to begin?

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

BYOD is often seen as a way of solving budget concerns while increasing the authenticity of learning experiences , while critics point to the problems BYOD can cause for district IT, privacy concerns, and more. Blended Learning. Blended learning is a learning model that combines digital and face-to-face learning experiences.