Remove Assistive Technology Remove Robotics Remove STEM Remove Video
article thumbnail

Assistive Technology with MakeyMakey

Cycles of Learning

Activities such as "BattleBot" competitions, Roller Coaster construction and Robot "Tug-of-War", while rich in problem-solving/design strategies, were poor in their ability help campers make connections between their experience in camp, and the power of such devices to create greater good in the world. Why wouldn't you?

article thumbnail

Assistive Technology Course Using Arduino & MakeyMakey: From Design to Delivery

Cycles of Learning

See the two videos below to learn more about the intricacies and development of the MakeyMakey. As is evident in the above videos, while it is an extremely flexible design tool, when introducing young students to the MakeyMakey it is very tempting for them to immediately begin designing video game controllers.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

5 Meaningful Ways to Leverage the "MakeyMakey" in Your Teaching

techlearning

* Click here if your are not familiar with the MakeyMakey Rather than simply developing video game controllers, empower your students to use the MakeyMakey to create Assistive Technology for individuals with various physical disabilities (Quadriplegia, Cerebral Palsy, etc.). is an obvious product limitation.

article thumbnail

5 Meaningful Ways to Leverage the "MakeyMakey" in Your Teaching

Cycles of Learning

* Click here if your are not familiar with the MakeyMakey #1: Assistive Technology Development Rather than simply developing video game controllers, empower your students to use the MakeyMakey to create Assistive Technology for individuals with various physical disabilities (Quadriplegia, Cerebral Palsy, etc.).

article thumbnail

What’s New: New Tools for Schools

techlearning

This new feature gives students the opportunity to receive messages, updates, alerts, notifications, photos and videos directly from their teachers and schools, empowering them to take greater ownership in their learning. The system allows any organization to deliver live 360 4K video to viewers on computers and mobile devices.

Tools 53
article thumbnail

An Inside Look at the Edtech Purchasing Process

edWeb.net

Her artificial intelligence (AI), robotics and assistive technology research has resulted in over 250 peer-reviewed publications and a number of commercialized products, including STEM Storiez , a set of AI-powered gamified e-books for early STEM education. She received her B.S.

EdTech 40