Esports Emerge as Learning and Social Catalyst in Schools
edWeb.net
FEBRUARY 24, 2020
Esports is also a professional industry that in 2018, generated $906 million in revenue, and has the potential of reaching $3 billion by 2022. Find out what students want and help them select games within guidelines. The post Esports Emerge as Learning and Social Catalyst in Schools appeared first on edWeb.
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