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How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

After a basic introduction to concepts or events, students work in groups to engage with what they’ve learned. Tech integration — from laptops and mobile apps to robots — aligns with students’ everyday experience and helps them connect with critical concepts.

Robotics 397
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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment. Not all virtual or metaverse platforms are focused on gamification, though. Not all virtual or metaverse platforms are focused on gamification, though.

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A Guide to Choosing an Interactive Learning Platform

ViewSonic Education

This has fueled trends like gamification , nano-learning , education ecosystems , and mobile-first learning , while futuristic developments like Augmented Reality (AR), Virtual Reality (VR), and metaverse learning are on the horizon. This helps to preserve teachers’ existing materials for a smooth migration process.

Learning 213
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6 Factors Of Gamification That Changes Students

TeachThought - Learn better.

6 Factors Of Gamification That Changes Students. Gamification is about transforming the environment and regular activities into a kind of game. Gamification reinforces content, but also has the potential to profoundly impact classroom management. Gamification is about collaboration and teamwork. by Nellie Mitchell.

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TCEA 2018: Educators Meet in Austin to Discuss the Future of the Classroom

EdTech Magazine

This annual event brings together educators, administrators and IT leaders to discuss innovative tips on everything from professional development and classroom tech to thought leadership on accessibility. Mon, 01/15/2018 - 10:32. Thousands of educators will hit the ground in Austin, Texas, on Feb.

Meeting 150
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Speaker at the Global EdTech Summit 2017

EdTech4Beginners

I have no doubt that it will be an excellent event – topics include: Digital Transformation In Higher Education. Gamification: Discover Innovative Ways to Engage Students through Gaming. Mobile Learning: Portable Classroom Interaction. I am very happy to have been asked to present at the Global EdTech Summit 2017.

EdTech 100
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Mini-Conference Schedule: "Reinventing Libraries for a Post-COVID World," a Library 2.0 Event

The Learning Revolution Has Begun

This is a free event, being held live online and also recorded. network to be kept updated on this and future events. In the wake of the COVID-19 pandemic, librarians have been faced with all manner of challenges as they have worked to bring their service, resources, and events into the virtual realm.