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MDM solutions and gamification make perfect interactive learning partners

eSchool News

In the era of mobile devices and tablets, interactivity has become the norm for schoolchildren. To facilitate effective teaching and learning, modern schools must equip every classroom with interactive touchscreens and utilize gamification techniques. Gamification helps students retain acquired knowledge.

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Master Mobile Learning: The Best Corporate Training Apps for On-the-Go Education

Kitaboo on EdTech

The rise of mobile corporate training apps enables on-the-go training and education, allowing professionals to learn on their own schedules and make the most of their time. In this blog, we will discuss the power of mobile learning and explore the best corporate training apps for on-the-go education. Table of Contents: I.

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How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

Tech integration — from laptops and mobile apps to robots — aligns with students’ everyday experience and helps them connect with critical concepts. Gamification: According to MDR Education , gamification is now a top K–12 tech trend.

Robotics 397
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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment. Not all virtual or metaverse platforms are focused on gamification, though. Not all virtual or metaverse platforms are focused on gamification, though.

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6 eLearning Trends in Custom eLearning Solutions

Most articles on trends discuss mobile, augmented reality, virtual reality, LMS options, apps, and authoring software. It won’t be enough that gamification and AR/VR can make learning engaging. It isn’t possible to talk about trends in digital learning without talking about the “digital” part first. It is what everyone expects.

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6 E-learning trends currently shaping up the industry

Neo LMS

Mobile learning. The mobile phone has become a natural extension to people’s hands, no matter how old they are. It’s only natural that learners want to be able to access whatever learning materials they need on their mobile devices. Read more: The challenges of mobile learning in the classroom and how to overcome them.

Industry 274
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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Gamification. Referred to as gamification, or game-based learning, this facet of eLearning attempts to make education fun! Moreover, when it comes to the somewhat impersonal nature of eLearning in particular, gamification of the industry is not just welcomed, it’s ideal. Mobile Learning.

Trends 397