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In the News: On Sony Pursuing Blockchain Applications for Education

Doug Levin

Sony Vows to Bring ‘Blockchain’ Tech to Education. The post In the News: On Sony Pursuing Blockchain Applications for Education appeared first on EdTech Strategies. As quoted in: Cavanagh, Sean. Will It Take Hold in K-12? EdWeek Market Brief. 25 February 2016.

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Breaking into Japan’s Ed-Tech Market Is an Education for Companies

Ed Tech from the Ground Up

Japan brought us Nintendo and Sony, among other well-known technology companies. So it was with high expectations that I went to Japan to visit our sales distribution partners to learn more about the Japanese market for education technology.

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Interactive Tabletop Shows Promise in Education

EdTech Magazine

By Meg Conlan A new Sony prototype projector transforms any surface into an interactive display, giving new meaning to the phrase “hands-on learning.”.

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Sony, Edmodo, partner on math challenge

eSchool News

Sony’s Global Math Challenge will expand to more than 190 countries. Sony Global Education, Inc. a global education network, to enhance math literacy among students in primary and secondary schools across the world. After this, Sony Global Education will hold competitions twice a year, in the Spring and Fall.

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One Month with @Sony’s AI Robot Dog, aibo #AIrobot #robotics #sonyaibo #aibo @SonyElectronics

techieMusings

I learned about aibo, Sony’s “robotic puppy, powered by AI,” a couple years ago. What initially sparked my interest was that aibo learns and grows over time when given human care and attention. The thing is – you have to work with aibo for them to learn.

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KOOV: The STEAM solution that’s turning heads

EdTech4Beginners

Sony KOOV for ages 8 and up provides a fun way for students to learn core STEAM concepts. Using standard-correlated educational content, KOOV gets your students building and coding original robotic creations. Sony provides two types of kit options to learn with KOOV.

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Top K–12 Tech Tools for Teaching STEM

EdTech Magazine

At some schools, science, technology, engineering and math are being incorporated into the overall classroom curriculum in all grades, while others are creating courses designated for STEM learning. Makerspaces have also become a way to create easily accessible STEM learning opportunities. . Tech Tools Help Teach K–12 Students STEM.

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