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Big Jump in Use of Games, Videos in K-12 Schools, Survey Finds

Marketplace K-12

In 2015, 47 percent of K-12 teachers and almost two-thirds of K-5 teachers reported using game-based learning environments in their classes, up from 23 percent of K-12 teachers in 2010. T he 2015 Speak Up survey findings are the latest in a series of reports released each year by the Irvine, Calif.

Survey 273
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Three Things We Learned at Khan Academy Over the Last Decade

Edsurge

I made three assumptions back in 2010 that still hold sway today. They inform my day-to-day work as well as the important learnings I’ll take forward for years to come. Technology can be pen and paper, or adaptive software, or whatever is most helpful for the learning task at hand. Today, 99% of U.S.

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U.S. K-12 Educational Technology Policy: Historical Notes on the Federal Role

Doug Levin

Note that the last category is the most subjective and one might reasonably argue some reports (including those conducted under contract with the U.S. Federal Program Evaluations and Program-Related Reports: The First-Year Implementation of the Technology Literacy Challenge Fund in Five States (American Institutes for Research, 2000).

Policies 150
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Innovative School District Seeks Middle School Science and Social Studies Apps

Digital Promise

So when Piedmont is looking for great digital science and social studies programs for its middle school, it’s hard for them to know where to look and what’s out there. WHAT: Piedmont Middle School is seeking to pilot digital learning programs that support competency-based learning in science and social studies.

Study 120
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When to Teach Online Classes Live and When to Let Students Learn on Demand

Edsurge

Encouraging that kind of student empowerment can work well for asynchronous assignments, where students can be given an objective, like analyzing how protagonists function in fictional stories, and asked to work through an assignment like writing a report about the protagonist in a particular work of literature.

Learning 218
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Survey: Teachers now use twice as much gaming and video in the classroom

eSchool News

The national report, From Print to Pixel: The role of videos, games, animations and simulations within K-12 education , reveals that in 2010, only 23 percent of surveyed teachers said they used games, compared to 48 percent of those surveyed in 2015.

Survey 40
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A Surprising Approach to Science Labs for Online Students Boosts Access to STEM Fields

Edsurge

She had enrolled at ASU right after high school, back in 2010. At 17, she says, her motivation for being in college was not a hunger to learn new things. Austin reports that many alumni of the online chemistry and biochemistry programs have gained acceptance into science graduate school and health professional school.