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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Over the last ten years, eBooks in classrooms have become an indispensable part of the education system. Blackboards have been replaced with virtual whiteboards, projectors have made a permanent place for themselves in classrooms, and printed books are increasingly being replaced with eBooks.

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How Can Technology Help Improve Teaching Efficacy in a Classroom?

Kitaboo on EdTech

With EdTech gaining ground, educational institutions, including schools and higher education institutions are increasingly leveraging the advances in technology to support their classrooms. For instance, gamification allows the packaging of lessons in the form of games.

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5 Simple Ways to Gamify Your Classroom

The CoolCatTeacher

You can gamify your classroom. Sixth-grade teacher Jessica Gordon@ 1337teach gives us tips, ideas, and links for how to gamify our classrooms now. FAQ Guide and Reflective Journal for New Teachers ” is currently available in eBook and paperback through Amazon Kindle. It isn’t hard. Listen now. Listen on iTunes.

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New Ways to Gamify Learning

Ask a Tech Teacher

But those webtools exemplify where the gamification of education started. Their approach is good but way down the SAMR pyramid to what can be done today, easily, in classrooms. Students can swim with sharks, visit outer space, turn the classroom into a museum, and more — as though they were there. Breakout EDU. Quiz shows.

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Top 10 Digital Tools for the Classroom

Kitaboo on EdTech

The best digital tools for the classroom are the ones that provide an easy interface, facilitate collaborations, simplify communication between students and teachers, offer quick analytics for administrators, and are cost-efficient. Best Digital Learning Tools for Future-Ready Classrooms. Moreover, the platform is free for teachers.

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How to Re-Energize Disconnected Classroom Participants

EmergingEdTech

Constantly nurture your “withitness” Back in 1970, the educational theorist Jacob Kounin asserted that positive classroom experiences depend on the behavior of teachers, even more than the behavior of students. Foster collaboration Engaging students in the classroom means making them active participants in a lesson.

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Is Augmented Reality Technology The Future of Education ?

Kitaboo on EdTech

A big disadvantage of using the traditional Instructor-led classroom is its inability to address individual learner needs, leading to a lack of attention and interest among students. Interactive eBooks. Gamification. Why LTI standards support integration is crucial for eBooks and LMS? billion mark as of 2017.