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At the Top of Teachers’ Wish Lists? Tactile STEM Projects, Flexible Furniture and Books

Edsurge

For starters, teachers are increasingly showing an interest in projects related to STEM (science, technology, engineering and math), a reflection of a national trend in education. A lot of what we’re seeing is teachers wanting to diversify their classroom library with books students can really see themselves in,” Rosen explains.

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Part 2: STEM, STEAM, Makers: Over 40 Amazing STEM Resources

21st Century Educational Technology and Learning

Welcome to this second post in a series that brings STEM, STEAM, and Maker Space together with Project Based Learning and proper technology integration in the classroom. I have traveled the country delivering PD relating to technology integration, PBL, STEM, Digital Literacy, and the 4 C’s. Science – STEM Resources.

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In practice: School’s redesigned library of the future leads to deeper learning

eSchool News

They are all terms I’ve heard used to describe the atmosphere and activities in our recently revamped Library Learning Commons. New Picturesque Library Layout Paves the Way for Dynamic Patron Usage. The students like the new layout because it doesn’t look like a typical library anymore. Learning Commons. “I

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Final Schedule - "Wholehearted Libraries" Online Mini-Conference on Tuesday, March 10th

The Learning Revolution Has Begun

Our first Library 2.020 mini-conference of the year is next week: "Wholehearted Libraries," online (and for free) on Tuesday, March 10th , from 12:00 - 3:00 pm US-Pacific Daylight Time (click for your own time zone). Not only do libraries need high tech, they also need staff who approach their work with a wholehearted attitude.

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Moving Past Start-Up: Supporting Library Makerspaces Over Time

Educator Innovator

A group of YOUmedia makerspaces band together to innovate and support library makerspaces facing the opportunities and challenges distinctive to the middle, “post-emergent” years. Library makerspaces are no different. At first, the space was for whatever anyone wanted to do, “kind of a mess,” said Sarah Winchowky at DML 2016.

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National STEM Video Game Challenge now live

eSchool News

Annual video game design competition fosters game-making skills as pathway to STEM learning, offers opportunities to win valuable prizes. The National STEM Video Game Challenge is open for student submissions of original, playable video games and game design documents. The deadline to submit entries is August 15, 2016.

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NGSS Explorer helps teachers with digital STEM resources

eSchool News

Common Sense Graphite search and ratings tool connects educators with STEM and STEAM apps, websites aligned to NGSS. A new search tool aligned to the Next Generation Science Standards (NGSS) aims to help educators identify digital STEM and STEAM resources to use in their science and math instruction.

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