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NY Times article discusses engagement and gamification

Ascend Math

The article is well worth reading for its smart discussion of “engagement” and “gamification.”. NY Times, April 16, 2016 [link]. Base Camp does fit the mold of gamification but it is held in reserve as a reward for student’s hard work and progress in filling math skill gaps. These are two subjects near and dear to my heart.

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And the top e-learning trends for 2016 are.

Neo LMS

It’s December, it’s almost the end of the year and it's time to talk about the 2016 e-learning trends. Second, the introduction of gamification. Initially thought by some experts and even teachers as a gimmick , gamification quickly caught the interest of the ed tech world, because the best way to teach students is to play games.

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10 Popular Educational Trends and What You Need to Know

Waterford

Gamification. Gamification , a learning strategy that involves using games and rewards to teach students, is a strategy with plenty of both advocates and critics. Play As You Learn: Gamification as a Technique for Motivating Learners. Gamification and student motivation. Child & Youth Care Forum, Jan 2011, 40(4), pp.

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Cool Cat Teacher’s Gift List 2016 Edition

The CoolCatTeacher

Explore Like a Pirate: Engage, Enrich, and Elevate Your Learners with Gamification and Game-Inspired Course Design by Michael Matera is one of those books I keep by my desk as I become better at Game Based Learning. This is on my list as a top 3 book of 2016. Books That Impacted My Teaching. Love this book! Biographies. Love this book.

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35 Take-aways from Summer 2016 Professional Development

Ask a Tech Teacher

Ask a Tech Teacher’s Summer PD 2016 just ended. Some had been teaching for thirty years and still enthusiastically embraced everything from twitter to the gamification of education. The Tech-infused Classroom. The Differentiated Teacher. Teach Writing with Tech. 20 Webtools in 20 Days. They are life long learners.

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Strategies for Motivating Students: Start with Intrinsic Motivation

Waterford

And finally, gamification can have an engaging place in the classroom if intrinsic motivation is prioritized.[4] 4] In a nutshell, gamification is the use of activities and rewards to teach different learning concepts. Gamification and student motivation. Interactive Learning Environments, 2016, 24(6), pp. Williams, K.,

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5 Steps to Gamify Your Elementary Classroom

The CoolCatTeacher

She has been a presenter at ISTE 2019, NCCE 2016-19, the Southern Oregon EdTech Summit 2015-18, and IntegratED 2017-18. It’s called Next Level Gamification: [link] Disclosure of Material Connection: This is a “sponsored podcast episode.”