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Play Like a Pirate: Fun That Doubles Student Engagement

Fractus Learning

Part of several recent conversations that I’ve had with educators have focused on different levels of student engagement. We started each conversation by discussing the following matrix: The different quadrants of the matrix ask students to think about how challenging a class is and whether they love or hate it.

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Q&A: Adam Welcome on How K–12 Educators Can Integrate Technology for Engagement

EdTech Magazine

Q&A: Adam Welcome on How K–12 Educators Can Integrate Technology for Engagement. In order to use technology properly in the classroom, teachers need to take a back seat and allow students to spend more time as the drivers of their own education, says educational consultant and public speaker Adam Welcome. . eli.zimmerman_9856.

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4 Reasons to gamify your classroom

Neo LMS

Well, a child’s job is to play. Not to learn, but to play. Through play they learn. They can learn everything they need to, all while having fun. Somehow, the fun part gets less and less attention. Somehow, the fun part gets less and less attention. When children learn through play they learn better.

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5 Ways to Transform Your Classroom into a Voyage of Discovery with Sarah Reed

The CoolCatTeacher

Today Sarah Reed @KYTOY15 had her students going on a pirate voyage before Teaching Like a Pirate became the fad. The Unified Classroom brings together the teacher’s grade book, learning management system, student information system, and assessment in one powerful platform with just one log in. 01:54 Vicki: Love that.

Classroom 168
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Why your young students love e-learning

Neo LMS

Besides family and local civil society, schools play a crucial role in this. Education technology already assists teachers create diverse and engaging learning materials and deliver better classes. Students are particularly excited about all of the new possibilities digital learning can offer. Why do kids love e-learning?

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Participate in the Hour of Code with these Great Products

techlearning

This year’s Hour of Code will take place from December 3 through December 9 and will offer an opportunity to engage students all over the world in computational thinking and coding. ThinkFun’s extensive line of offline games is appropriate for teaching computer science skills to students of many ages.

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Explore Like a Pirate: Classroom Games and Gamification

Fractus Learning

He has always impressed with his work because, as a classroom teacher, Matera has spent a ton of time integrating interactive play, passion and purpose-driven instruction. The book is part of the Dave Burgess Teach Like a Pirate universe and follows a similar pattern. With actual students. This is not theory for theory’s sake.