How K–12 Classrooms Can Benefit from Robotics
EdTech Magazine
SEPTEMBER 6, 2019
This is especially critical in K–12 environments as millennials age out of the school system and are replaced by Generation Z. After a basic introduction to concepts or events, students work in groups to engage with what they’ve learned. Gamification: According to MDR Education , gamification is now a top K–12 tech trend.
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