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5 Flipped Classroom Activities for High School Students

ViewSonic Education

The flipped classroom approach is emerging as a popular option within academic institutions, but many high school teachers remain unaware of the best flipped classroom activities to turn to for the in-person lesson component. 5 Suitable Flipped Classroom Activities for High Schools. Case Studies.

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12 Ways to Use Videos for Learning in the Classroom

ViewSonic Education

Read on to learn more about implementing videos for learning in the classroom, or check out myViewBoard Clips, a platform with over 2 million curated educational videos designed for all ages and topics, here. As technology continues to develop, it is vital to keep educational processes up to date. Gamification Aids Engagement.

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The pivotal role of edtech in the hybrid classroom

Neo LMS

In particular, students and educators saw their usual routine completely turned upside down. They were unprepared for the vast impact the virus would have on how students learn and education settings operate. Adopting a hybrid system of learning is perhaps the most logical thing to do in many educational settings.

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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Edtech is being used in classrooms more than ever before. This means that there are more concepts, terms, and trends in education that teachers need to be aware of - but how do you keep track of them all? Think of it as a cheat sheet to help you learn all you need to know about technology in the classroom!

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7 e-learning trends for educational institutions in 2017

Neo LMS

Educators around the world either discovered or got better at using technology in their instruction, for both K-12 and higher ed students. Whether they used online courses as a stand-alone teaching technique – or as part of a blended learning environment – teachers did their best in delivering the best education they could.

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Gamification Stage Three: The Constraint

techlearning

Why We Need To Embrace eSports In Education ] I remember playing Counter Strike with a team someone cobbled together in their dorm room at St. That is why the highest form of gamification, what I call stage 3 , is using video game techniques to create experiences for students. It is all about the experience. I should have known better!

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Current Trends in Education

eSchool News

Key points: Current education trends point to personalization and accessibility Keeping up with current trends in education is essential for educators Learn more about K-12 Tech Innovation News In the dynamic landscape of K-12 education, several trends are shaping the way students learn and educators teach.

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