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K-12 Tech Innovation News

eSchool News

The rise of collaborative learning environments within hybrid and blended learning models is another notable development in K-12 technology trends. While the pandemic did cause learning loss, it also pushed forth an increased use of online and hybrid/blended learning technologies for students.

Trends 93
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8 Epic Edtech Tools to Try This School Year

The CoolCatTeacher

The company who sponsored it compensated me via cash payment, gift, or something else of value to include a reference to their product. Blog: [link] Twitter : @ rmbyrne Disclosure of Material Connection: This is a “sponsored podcast episode.”

EdTech 363
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Eduprotocols for Littles with Jon Corippo #kinderchat

The CoolCatTeacher

The company who sponsored it compensated me via cash payment, gift, or something else of value to include a reference to their product. Disclosure of Material Connection: This is a “sponsored podcast episode.” Regardless, I only recommend products or services I believe will be good for my readers and are from companies I can recommend.

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Bethany Petty: Using Edtech to Enhance Learning

The CoolCatTeacher

This is my tenth year teaching, but about four years ago, my building went one-to-one with Google Chromebooks. I was like, “I have got these ChromeBooks. So really the ability to kind of break down barriers, traditional classroom learning barriers, has just been amazing for me and my students. I am going to use them!”

EdTech 183
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Virtual Reality (VR) as a New Educational Paradigm

The CoolCatTeacher

They run on a desktop client, but they have the beta that runs on a browser, so you could run it, say on a Chromebook. Chromebooks only run stuff that’s on browsers. Another one, SineSpace — which is completely web VR based. Edorble.com — which is a virtual environment, a virtual world made for instruction.

Education 193
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Kasey Bell’s 8 Great Ways to Use Google Slides

The CoolCatTeacher

That’s why I kind of refer to Google as being this gateway tool because it’s so easy to use that it can lead you to have more confidence in using technology and maybe trying some other stuff. The company who sponsored it compensated me via cash payment, gift, or something else of value to include a reference to their product.

Google 342
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Legends of Learning: The Game-Based Science Platform for Grades 3-8

The CoolCatTeacher

The company who sponsored it compensated me via cash payment, gift, or something else of value to include a reference to their product. ” The post Legends of Learning: The Game-Based Science Platform for Grades 3-8 appeared first on Cool Cat Teacher Blog by Vicki Davis @coolcatteacher helping educators be excellent every day.

Learning 187