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3 ways educators leverage gamification strategies

eSchool News

Carrie Rosenberg, a fourth grade teacher at Community Christian School, notes that gamification is one of the biggest education trends right now. According to ISTE, “gamification is about transforming the classroom environment and regular activities into a game.”

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3 tools that foster gamification in my 4th grade classroom

eSchool News

Key points: Gamification can encourage students to take ownership of their learning Discover the different gamified resources one teacher uses to engage students See related article: Are you teaching with Minecraft and Roblox? You should be Gamification is one of the biggest in education trends right now in education.

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NY Times article discusses engagement and gamification

Ascend Math

Last week, the New York Times ran an article on Kahoot, an online quiz system from Norway being played in some schools. The article is well worth reading for its smart discussion of “engagement” and “gamification.”. The article, by NY Times reporter Natasha Singer, also made mention of Ascend Math.

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The future of gamification

eSchool News

Key points: Gamification can help engage students when they might otherwise lose motivation Engaged students are 2.5

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6 eLearning Trends in Custom eLearning Solutions

Most articles on trends discuss mobile, augmented reality, virtual reality, LMS options, apps, and authoring software. The most forward-looking articles make the case for hologram technology that will soon be available. It won’t be enough that gamification and AR/VR can make learning engaging. It is what everyone expects.

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Key Digital Innovations for Today’s Education Professionals

Ask a Tech Teacher

This article brings an overview of key trends that are leading the charge. Gamification Dry subject matter coupled with decreasing attention spans means traditional teaching approaches are becoming less effective. Gamification in the classroom can take on various forms.

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Gamification for children: How to avoid design mistakes

EdNews Daily

Guest Article by: Dasha Sokolova. Today, both adults and children are often engaged in studies through game-based learning and gamification mechanics such as points, leaderboards, progression, and others. Read this article to learn how to adapt gamification to younger minds. Let them “play,” but not game.