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K–12 Educators Embrace Ingenuity and Adaptation to Prepare Students for the Future

EdTech Magazine

The World Economic Forum predicts, for example, major disruptions in the world of work. CoSN leaders recognized the significance of this dynamic in this year’s conference theme , “Envision 2030,” a nod to the fact that the Class of 2030 is just starting their educational journey.

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How to integrate a computer science curriculum into K-5 classrooms

eSchool News

Defining the importance of early computer science learning Did you know that by 2030 more than half of the world’s children and young people won’t have the skills or qualifications to participate in the emerging global workforce? Educators like me often don’t have access to the right solutions or resources to prepare students for the future.

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How Augmented Reality Helps Teachers Reach More Students

Edsurge

The use of AR can make learning more accessible while increasing the engagement of all students. For example, an AR app can create interactive 3D models of historical artifacts or scientific specimens that students can learn from and explore. How is augmented reality different from virtual reality?

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Learning enters the metaverse with “Mission: Mars” Roblox experience

eSchool News

Museum of Science President Tim Ritchie said: “The Museum’s entry into the metaverse is part of our aspiration to reach 100 million people in museums, classrooms, and online by 2030, breaking down barriers to engagement and creating greater equity in science, technology, engineering, and math (STEM) education.

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Looking for a Summer Volunteer Opportunity?

Ask a Tech Teacher

Using [the online tool] mysimpleshow, volunteers are encouraged to explain details and background of these 17 Global Goals of the Agenda 2030 in short and entertaining explainer videos. When you sign up, you choose a topic, access mysimpleshow, and create your explainer video. Volunteers can sign up at simpleshow-foundation.org. .

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Museum of Science, Boston enters metaverse with “Mission: Mars” Roblox experience

eSchool News

Museum of Science President Tim Ritchie said: “The Museum’s entry into the metaverse is part of our aspiration to reach 100 million people in museums, classrooms, and online by 2030, breaking down barriers to engagement and creating greater equity in science, technology, engineering, and math (STEM) education.

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OPINION: How schools can find common ground in an era of education wars

The Hechinger Report

At the same time, McKinsey & Company estimates that automation and artificial intelligence will displace between 400 and 800 million jobs globally by 2030. In recent years, we’ve used podcasts and short videos, adding vibrancy to our messaging with examples from the classroom.

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