Remove Gamification Remove Mobility Remove Presentation Remove Social Media
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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

The metaverse itself can be described as a virtual setting that users are able to occupy synchronously, which facilitates meaningful social interactions. ’ The company saw the metaverse as the future of online social interactions and as the evolution of existing social media. Understanding Metaverse Education .

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Make your LMS a social learning platform

Ask a Tech Teacher

We inadvertently learn from our daily social interactions, with most of our informal learning happens through online sources of information. For example, YouTube, social media, news websites, even self-help videos/blogs which are present in every possible genre. Gamification and Virtual Reality.

LMS 159
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Speaker at the Global EdTech Summit 2017

EdTech4Beginners

I am very happy to have been asked to present at the Global EdTech Summit 2017. Gamification: Discover Innovative Ways to Engage Students through Gaming. Social Media Learning: How To leverage Social Media in the Classroom. Mobile Learning: Portable Classroom Interaction.

EdTech 100
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STEAM It Up for Struggling Students! 15+ Resources

Teacher Reboot Camp

Find the slides, tips and resources for my presentation, STEAM It Up for Students! Create a virtual learning space with Edmodo , Schoology , Weebly , Wikis, blogs, or other social media tools. Make it mobile! ebook, Learning to Go , which has digital and mobile activities for any device with handouts.

Resources 150
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3 ways to revamp lessons for the interactive learner

eSchool News

Most of them grew up playing video games, and ever since they can remember, they’ve been in constant contact with friends via social media platforms and text messages. It’s not sufficient to just use social media platforms as an alternate communication venue or post schedules on a class Facebook page.

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35 edtech innovations we saw at FETC 2023

eSchool News

Beanstack , an edtech platform that helps schools encourage kids to read through gamification, demonstrated the importance of engaging readers. The company has built several tools to do that, including a customizable reading challenge platform and a mobile app, reading challenge templates, and diverse book recommendations.

EdTech 125
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STEAM It Up with the 8 C’s! 50+ Ideas & Resources

Teacher Reboot Camp

Recently, I was in Indiana presenting about teaching Science Technology Engineering Arts Math (STEAM/STEM) in ways that engage digital learners. Others are encouraged to create their own #EmojiScience videos and share them on social media with the hashtag #EmojiScience. ”- Noor Siddiqui, female CEO of Remedy. Use QR Codes!

Resources 150