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New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

A great deal of initial research exists about blended learning techniques such as game-based learning, but adoption has stalled because of a lack of scalable, practical techniques that have also proven effective. students who played edgames outperformed their peers on standardized tests. Game based learning is. [an]

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Next-gen learning: 5 digital tools to engage and inspire

eSchool News

This tool lets users train models that will recognize images, sounds, or poses, allowing them to integrate AI learning into various subjects. Gimkit: Gimkit is a game-based learning platform where teachers can create learning games or quizzes that students play in real-time.

Tools 90
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How One District Takes STEM Learning to the Next Level

Edsurge

Level Up Los Angeles represents an inclusive, districtwide initiative aimed at integrating esports into educational contexts, utilizing platforms that support collaborative and creative learning. Esports offers incredible benefits for student engagement, community and skill building, and pathways to higher education and job opportunities.

STEM 86
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7 Edtech Trends to Watch in 2022: a Startup Guide for Entrepreneurs

Edsurge

Early stage edtechs are also participating in the AWS EdStart program, the AWS edtech virtual startup accelerator, designed to help entrepreneurs build the next generation of online learning, analytics and campus management solutions on the AWS Cloud.

EdTech 218
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Big Jump in Use of Games, Videos in K-12 Schools, Survey Finds

Marketplace K-12

The number of American teachers using games in classrooms–particularly with younger students–has doubled over the past six years, according to a large survey released last week that measures national ed-tech use. A growing number of teachers, meanwhile, are hungry for PD on how to integrate games in their classrooms.

Survey 273
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Top 5 new EdTech tools that you might use in your university

Neo LMS

The change already delivers extraordinary results and 96% of teachers claim that EdTech increases student engagement in learning. With such tools at your disposal, you can not only discuss certain themes but also show them to the students. Game-based learning. 5 New EdTech tools to watch.

EdTech 347
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Making Sense of the Metaverse in Education

EdTechTeacher

Keeko reads stories while prompting students for predictions, plays educational games, recalls conversations, and recognizes faces. More immersive alternatives will emerge, such as the STEM metaverse for children aged 6-14 that leverages live virtual multiplayer gaming to learn science topics.

Education 190