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New ‘Horizon Report’ Looks Back on What Past Predictions Got Wrong

Edsurge

Remember the hype around gamification? It led the Horizon Report, an annual attempt by a panel of experts to forecast educational trends, to predict in 2012 that gamification would be a major force in education within three years. But here we are in 2019, and people aren’t talking much about gamification in education.

Report 115
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Prioritizing inclusivity in game-based learning

eSchool News

When these methods are implemented, more inclusive and accessible edtech tools become available to the users who need them, and learners have additional methods through which to express and demonstrate their learning. Material from a press release was used in this report. Highlighting the Kahoot!

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Top e-learning trends to keep an eye on in 2020

Neo LMS

If e-learning came to life as a method to augment face-to-face learning, it is now an approach to education that is bigger than the traditional method it was meant to support. Game-based learning. Leveraging gamification and game-based learning is also not new; it’s probably one of the oldest trends actually.

Trends 368
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Virtual Virtuoso: Optimal user experience features for e-learning

Neo LMS

Studies show that this largely unwanted national experiment in widespread distance education has not been very successful thus far, with schools across the US reporting rampant online absenteeism , and mounting frustration and discouragement among students, parents, and teachers alike. Use customization and gamification.

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9 ways collaborative learning benefits teachers and students

eSchool News

Mutual benefits of learning technology…together Learning together with students can provide several benefits for teachers and students to support the overall learning process. Flexibility: Learning and teaching with technology provides flexibility since it can take place anywhere.

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Reaching edtech harmony in your classroom

eSchool News

For increased engagement and collaboration, teachers are relying on new teaching methods such as microlearning and gamification. All these initiatives have meant an increase in digital tools and apps that must be properly monitored and managed. While diverse edtech products promise innovation, they simultaneously pose challenges.

EdTech 108
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Why your young students love e-learning

Neo LMS

Students are particularly excited about all of the new possibilities digital learning can offer. Why do kids love e-learning? The same report gathered data on teachers’ use of videos in their classes. E-learning lets them play. An LMS is the perfect tool for gamifying learning content.