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What is Gamification in Education? 6 Ways to Gamify Your Classroom

ViewSonic Education

As long as it’s not in the context of a certain horror film franchise, but rather in regards to gamification in education, then the answer is probably, “sure!” Long story short, that’s how gamification in education came to be. What is gamification and what are its advantages? Do you want to play a game?

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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment. Not all virtual or metaverse platforms are focused on gamification, though. Not all virtual or metaverse platforms are focused on gamification, though.

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How teachers can make the most of LMS automation

Neo LMS

For example, when a student finishes a class, you can automatically award them a certificate of completion and send them a congratulations message. Moreover, you can personalize students’ access to classes and the content they see according to their level of understanding. Leverage gamification.

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6 Benefits of Immersive Learning with the Metaverse

ViewSonic Education

What’s more, the metaverse itself can be accessed using a variety of devices. However, true immersion is not guaranteed, and issues, such as accessibility, are always important to consider. With that being said, metaverse learning is a relatively new concept and one that many educators are still getting to grips with.

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Designing for accessibility in e-learning

Neo LMS

Let’s take for example people with disabilities. Completely healthy people and people with disabilities are equal in front of the law, they have equal access to education, they can follow any cultural norm they want, and so on, and so forth. Why e-learning accessibility matters: WCAG and Section 508. At least some of us do.

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Game On: Teachers Should Continue to Gamify Classrooms

EdTech Magazine

Get Your Gamification On. Several years ago, gamification was an emerging trend and even named one of the Horizon Report’s Top 10 things driving educational change. For example, students can see what elements make up a grass block or use helium to make pigs fly, a “Minecraft” blog reported. Break Out of the Digital Mold.

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10 Awesome Courses To Improve Your Online Classroom

The CoolCatTeacher

For example, when teachers post their video conferencing links publicly on social media, they are unknowingly allowing unwanted attendees to enter their online classrooms. Universal Design for Learning (UDL) ensures that lessons are accessible for every student. Student Achievement Through Gamification and Game-Based Learning.

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