article thumbnail

New Global Survey Offers Snapshot of Technology in the Classroom in 2019

EdTech Magazine

New Global Survey Offers Snapshot of Technology in the Classroom in 2019. Thu, 02/14/2019 - 11:21. Use of desktops, notebooks and tablets (think Asus Chromebook and Acer Chromebook Tab 10 ) frequently support the ongoing trend of gamification in education, the report states. . eli.zimmerman_9856.

Survey 349
article thumbnail

The Game Agency Named to 2019 Training Industry Top 20TM Gamification Companies List

The Game Agency

Stamford, CT – July 30, 2019 – The Game Agency has been named to the 2019 Top Training Companies List for the gamification sector of the learning and development market for the third year in a row. The post The Game Agency Named to 2019 Training Industry Top 20TM Gamification Companies List appeared first on The Game Agency.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

How to Gamify Professional Development

EdTech Magazine

Wed, 01/02/2019 - 10:20. Digital breakouts, which use Google Forms among other tools, represent a type of gamification. How K–12 School Leaders Can Help Incorporate Gamification. Going into 2019, administrators should consider incorporating digital breakouts to provide instruction about educational tech.

How To 381
article thumbnail

How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

Fri, 09/06/2019 - 11:01. Gamification: According to MDR Education , gamification is now a top K–12 tech trend. How K–12 Classrooms Can Benefit from Robotics. eli.zimmerman_9856. Classrooms are dynamically impacted by the dual forces of technological evolution and student expectation.

Robotics 410
article thumbnail

10 Popular Educational Trends and What You Need to Know

Waterford

Gamification. Gamification , a learning strategy that involves using games and rewards to teach students, is a strategy with plenty of both advocates and critics. Trends in Neuroscience and Education, March 2019, 14, pp. Play As You Learn: Gamification as a Technique for Motivating Learners. Hardiman, M.M., JohnBull, R.M.,

Trends 304
article thumbnail

5 Steps to Gamify Your Elementary Classroom

The CoolCatTeacher

She has been a presenter at ISTE 2019, NCCE 2016-19, the Southern Oregon EdTech Summit 2015-18, and IntegratED 2017-18. It’s called Next Level Gamification: [link] Disclosure of Material Connection: This is a “sponsored podcast episode.”

article thumbnail

Strategies for Motivating Students: Start with Intrinsic Motivation

Waterford

And finally, gamification can have an engaging place in the classroom if intrinsic motivation is prioritized.[4] 4] In a nutshell, gamification is the use of activities and rewards to teach different learning concepts. Gamification and student motivation. Education Week, 2019. Annual Review of Psychology, 57, 487-503.

Strategy 275