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The Game Agency Named to 2019 Training Industry Top 20TM Gamification Companies List

The Game Agency

Stamford, CT – July 30, 2019 – The Game Agency has been named to the 2019 Top Training Companies List for the gamification sector of the learning and development market for the third year in a row. The post The Game Agency Named to 2019 Training Industry Top 20TM Gamification Companies List appeared first on The Game Agency.

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Texthelp Launches WriQ to Automate and Standardize Writing Assessment

eSchool News

Texthelp ®, a leading education technology company focused on helping learners of all ages and abilities improve their reading, writing, and math skills, today announced the launch of WriQ ®, a cloud-based writing assessment and achievement tool. “WriQ, has been designed with those needs in mind. .

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14 Effective Self-Directed Learning Strategies

Educational Technology and Mobile Learning

It’s essential for self-directed learners to regularly assess their understanding and skills, think about their thinking (meta, right?), Gamification The use of game mechanics like points, badges, and leaderboards can make the learning process more engaging. It’s not just learning, but understanding how you learn.

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Q&A: Matthew Mugo Fields on the Current State of Data Analytics in K–12

EdTech Magazine

Wed, 07/24/2019 - 08:28. Some schools administer a diagnostic benchmark assessment that students take at the beginning of the school year to give a broader view of their learning profile. . Others will use formative assessments in the classroom on a daily basis, although I think both should be applied. eli.zimmerman_9856.

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8 reasons game-based learning is growing

eSchool News

Metaari’s 2019-2024 Global Game-based Learning Market study , released by Serious Play Conference, notes that growth in AI game-based learning also is expected to skyrocket, analysts say. Game-based learning, though, is quite different from gamification. Related content: 4 essential game-based learning questions.

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K–12 Teachers Use Virtual and Augmented Reality Platforms to Teach Coding

EdTech Magazine

Thu, 02/28/2019 - 15:20. A study conducted at Georgia Tech found that students who used mobile augmented reality platforms to learn coding performed better on assessments than their counterparts. . “We Innovations in virtual and augmented reality in the classroom are taking the concept of gamification to a whole new level. .

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8 things pushing the growth of game-based learning

eSchool News

Metaari’s 2019-2024 Global Game-based Learning Market study , released by Serious Play Conference, notes that growth in AI game-based learning also is expected to skyrocket, analysts say. Game-based learning, though, is quite different from gamification. Related content: 4 essential game-based learning questions.