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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

But the pair also didn’t want to reduce collaboration online to a dry, empty Google Doc, either. But even as gamification has become a shorthand for engagement, edtech companies have found it challenging to draw a clear distinction between learning and just having fun. A softer, more nuanced form of gamification is on the rise.

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Best Gamification Tools for Teachers

Educational Technology and Mobile Learning

Gamification is a cross-disciplinary concept that has been adopted in several sectors including marketing, healthcare, professional development trainings, politics, among others. By definition, gamification is "the incorporation of game elements into non-game settings" 1. Gamification in education: What, how, why bother?

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Understanding the link between digital literacy, gaming and safety

Neo LMS

There is no universal definition for digital literacy, but we can broadly define it as: “The ability to use digital technology, communication tools or networks to locate, evaluate, use and create information.” ( Source ). Gamification is easier than you think. You can find gamification apps online.

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3 Creative Teaching Resources That Save You Time and Money

Ask a Tech Teacher

Here’s how you can leverage digital solutions to maximize both time and cost efficiency: Google Classroom: This app is a powerhouse for streamlining assignments, boosting collaboration, and facilitating communication between students and teachers.

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How EdTech is Changing the Face of Education

EdTech4Beginners

Students can learn at their own pace, revisit difficult concepts, and access a wealth of information right at their fingertips. Digital platforms like Google Classroom and Microsoft Teams enable students to work together seamlessly, irrespective of their physical location.

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14 Effective Self-Directed Learning Strategies

Educational Technology and Mobile Learning

Now, we’re not just talking about Googling an answer to a quick question. Resourcefulness and Information Literacy Being resourceful means knowing where to look for information and how to vet it. Daniel Russell’s research on how to search like a Google scientist is eye-opening in this context. So, here we go.

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New Ways to Gamify Learning

Ask a Tech Teacher

But those webtools exemplify where the gamification of education started. Augmentation: Technology not only replaces a traditional tool but adds functionality, e.g. using Google Earth to explore the setting of a story rather than a map. e.g. using virtual meeting tools (like Google Hangouts) to include housebound students in a class.