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Gaming with Buncee and Minecraft

Buncee

Gaming can be entertaining and can make learning fun at the same time! Game-based learning and gamification is a trend that has been implemented in many settings, including education, work place training, and social media. Meet the author.

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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The Online Learning Consortium (OLC), one of the 12 partner organizations of Every Learner Everywhere, was charged with identifying and understanding innovations in the digital education landscape. To those working in higher education, some of the trends presented by the team may not have come as a surprise.

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How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

Technology is making inroads in every aspect of our lives and education is no exception. Neither can they be satisfied with the filtering down of knowledge from the teacher and the taught – they want answers and they want the education process to be more engaging, real-time, and immersive.

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G Suite for Special Education | Google Teacher Tribe Podcast Episode 4 with Carrie Baughcum

Shake Up Learning

The post G Suite for Special Education | Google Teacher Tribe Podcast Episode 4 with Carrie Baughcum appeared first on Shake Up Learning. Using G Suite in Special Education (Episode 4 of the Google Teacher Tribe Podcast). Show Notes and additional resources and links are below. Gamification Resources from Carrie.

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Epic Guide To Game Based Learning

The CoolCatTeacher

100+ Game Based Learning Resources to Get Started in Your Classroom From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. Games are fun. Game based learning excites learning in my classroom. These links and ideas will jumpstart your journey. .

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50 Alternatives To Lecturing

TeachThought - Learn better.

Ed note: This post is promoted by SEU’s Master of Education program, who asked to write about how learning is changing, and let you know about their Master of Education and Educational Leadership program, which can you read more about here. Lecture likely has a place in education. Scenario-based learning.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Purpose: Improving our chance for a common language in discussing existing and emerging learning trends, model, and technology in hopes of innovation in classrooms, and collectively, education at large. Audience: K-12 & higher ed educators, researchers, institutions, and organizations globally. ” Game-Based Learning.