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Where does blended learning fit in post-pandemic classrooms?

eSchool News

The white paper, released under the brand ClassVR, Avantis’ award-winning all-in-one VR/AR headsets for schools, is available for download at [link]. As stated in the white paper, “issues such as underfunding, understaffing, the digital divide and the impacts of the pandemic have set the stage for an ambitious revival.”

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Prioritizing inclusivity in game-based learning

eSchool News

The report includes a foreword by esteemed neuropsychologist David Rose, a pioneer in Universal Design for Learning, along with insights from neurodiversity experts and actionable strategies for edtech professionals. Technology holds immense potential to make learning accessible and engaging for all students,” said Rosenheck.

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Free STEM Curriculum Distance Learning Resources

Teacher Reboot Camp

Distance learning is a crazy time for many, but we can celebrate the way various companies are offering very cool and engaging tools, resources, and activities for free. Below are some free resources to inspire students to enhance their STEAM (Science, Technology, Engineering, Art and Math) skills and also for Social and Emotional Learning.

STEM 370
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GAMA Expo 2024 and KySTE 2024

Adam Watson Edtech Elixirs

#KYSTE24 #GoBeyond #TeacherNavigators #DeeperLearning #DNDclassroom pic.twitter.com/poRvLBmbQ3 — Lexie Bewley Gilley (@MrsGilleyUSHis) March 13, 2024 Keith Barnes , a Bullitt County digital learning coach, gave an intriguing presentation imploring us to "Go Beyond Using AI like a Magic 8 Ball."

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Technology and the Classroom—The Users’ Perspective

techlearning

New research from NewBay’s AV Technology and Tech & Learning magazines—from a poll of more than 200 users of educational technology in K–12 and higher education—shows how technology leads to increased engagement and more use of online resources, thereby improving educational outcomes.

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Free STEM Curriculum Distance Learning Resources

Teacher Reboot Camp

Distance learning is a crazy time for many, but we can celebrate the way various companies are offering very cool and engaging tools, resources, and activities for free. Below are some free resources to inspire students to enhance their STEAM (Science, Technology, Engineering, Art and Math) skills and also for Social and Emotional Learning.

STEM 195
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The Pandemic’s Lasting Lessons for Colleges, From Academic Innovation Leaders

Edsurge

Building Virtual Reality In-House As education, social media and entertainment technology companies promote virtual reality tools and services, some faculty members are putting in the effort to create their own VR experiences. He calls it an “evolution in digital literacy.” “I