Remove Digital Learning Remove Gamification Remove Online Learning Remove Outcomes
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Why gamification works [Part 2]

Neo LMS

In my last blog we started discussing the “why” of gamification , with a specific focus on the nature of motivation, lensed through one broadly held theory of motivation called Self-Determination Theory (SDT), not to be confused at this point with self-directed learning. Gamification and online learning environments.

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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

In early 2017, organizations that have focused on digital learning came together to better leverage their strengths and capacities for a common goal: improving student success. The first goal was to create an environmental scan of the digital learning environment in higher education with a focus on adaptive technology.

Trends 201
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Meet the CYPHER LEARNING team at Bett 2022

Neo LMS

Bett 2022 returns as an in-person event after hosting the 2021 version online. Its main goal is to bring together a global community for education technology, all for improving outcomes for teachers and students. We’re honored that CYPHER LEARNING’s NEO is a finalist for the Higher Education – Digital Learning Product category.

Meeting 323
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A Guide to Choosing an Interactive Learning Platform

ViewSonic Education

The power of interactive learning platforms to enhance student learning outcomes is undeniable. To conquer this challenge, read on to see key factors to consider in choosing an interactive learning platform. Yet, amidst the seemingly endless sea of EdTech solutions, selecting the right platform is a formidable challenge.

Learning 213
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7 Edtech Trends to Watch in 2022: a Startup Guide for Entrepreneurs

Edsurge

As we navigate the roadmap drawn by COVID-19, we know there will continue to be accelerated digital transformation and rapid innovation of education intended to positively impact student outcomes in 2022. To implement these technologies, edtechs must first establish a solid foundation and strategy.

EdTech 218
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6 Benefits of Immersive Learning with the Metaverse

ViewSonic Education

The metaverse is most commonly associated with extended reality technology (virtual reality and augmented reality), as well as with social media capabilities and the use of digital avatars controlled by users. Additionally, the use of avatars within the metaverse delivers something akin to student-centered learning.

Learning 327
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How Can Technology Help Improve Teaching Efficacy in a Classroom?

Kitaboo on EdTech

At a time when learning is getting more personalized for each student, there is added pressure on teachers to deliver against the odds. The COVID-19 pandemic accelerated a sudden shift towards online learning not leaving teachers and students enough time to adapt to the new platform and technology.