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How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

McKinsey & Company notes that Gen Z is composed of digital natives who prioritize unique identity and are rooted in the “search for the truth.” . Student engagement is changing, driven by digital natives looking to combine organic social interaction with science, technology, engineering and math discovery.

Robotics 412
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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

. — Deepak Cheenath That puts CoCo’s strategies to keep students engaged or motivated to learn at complete odds with what many edtech companies have been trying to do to teach literacy or STEM — mimic online games like Robolox or Minecraft that children spend hours immersed in outside of school.

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20 Ways to Personalize Your Learning This Summer

The CoolCatTeacher

Course: Designing Blended Learning for Student Engagement and Achievement “By the end of the course, you will be able to design and implement meaningful blended learning experiences with objective-aligned assessments and activities that foster core 21st-century skills.” There are even game badges you can add to Google Classroom.

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64 predictions about edtech trends in 2024

eSchool News

Throughout the year, we’ve seen districts and edtech companies fall victim to these attacks, compelling districts to adopt a defensive stance. Diana Heldfond, CEO & Founder, Parallel Learning Are students learning? In 2023, the US witnessed a surge in cybersecurity attacks on schools and districts, making it a primary target.

Trends 143
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5 Ways Video Games Transform Learning and Prepare Students for Tomorrow's Jobs

Edsurge

Working in tech and media for the past 20 years, I’ve seen some of these changes firsthand, and one thing has proven consistently true: Engagement is critical when learning new information and mastering new skills. Incorporating gaming into education doesn’t necessarily mean more screen time.

Video 127
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New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

Founding a company based on research results. The idea behind my company, Legends of Learning , was that a unique approach to game based learning—short, simple edgames specially built and aligned to curriculum standards—would engage and teach students more effectively. Oregon Trail —The original edgame.

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65 predictions about edtech trends in 2024

eSchool News

Throughout the year, we’ve seen districts and edtech companies fall victim to these attacks, compelling districts to adopt a defensive stance. Diana Heldfond, CEO & Founder, Parallel Learning Are students learning? In 2023, the US witnessed a surge in cybersecurity attacks on schools and districts, making it a primary target.

Trends 52