Remove BYOD Remove Gamification Remove Learning Remove Technology
article thumbnail

How do you teach the hard to teach class? Watch the video.

Ask a Tech Teacher

Here’s the sign-up link if the image above doesn’t work: [link] “The content presented in this blog are the result of creative imagination and not intended for use, reproduction, or incorporation into any artificial intelligence training or machine learning systems without prior written consent from the author.”

Video 285
article thumbnail

Is Augmented Reality Technology The Future of Education ?

Kitaboo on EdTech

Technologies like Augmented Reality, that enrich the standard methods of imparting education are always in demand, now more than ever. This is where modern technologies like Augmented Reality come in. For educators, technologies like this offer a method of delivering content that makes learning interesting and easier to understand.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Could technology ever be part of Montessori education?

Neo LMS

Firstly, there’s the student-centred approach to learning. Everything that happens in a Montessori setting is designed based on the premise that students are naturally curious about the surrounding world and they want to learn and discover new things every day. Last but not least, there’s the prepared learning environment.

article thumbnail

Anniversary edition: Top 10 posts of the NEO Blog

Neo LMS

This collaborative work has placed the NEO Blog in the first 20% of all e-learning blogs! From well-known subjects of education technology, like BYOD and gamification, to technical aspects regarding school LMSs, to trying to guess the future, the NEO Blog covered it all in its rather short existence.

article thumbnail

GUEST POST: Team Tournaments HS Gamification Using Class Dojo

Baker's B.Y.O.D.

I''m fascinated with gamification and using Edmodo to gamify my Odyssey unit , but Mrs. Dause''s approach has got me thinking. Using Class Dojo, her method is something we all can learn from and with Class Dojo''s BIG ANNOUNCEMENT , staying in contact with parents and students just got easier. Learning can and should be fun!

article thumbnail

Gamification Stage Three: The Constraint

techlearning

That is why the highest form of gamification, what I call stage 3 , is using video game techniques to create experiences for students. When I started to think about how to package and explain all of this to students, I went back to gamification as I always do. It is all about the experience. I should have known better!

article thumbnail

Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Think of it as a cheat sheet to help you learn all you need to know about technology in the classroom! Blended learning combines traditional, in-person learning with digital learning, so that students can experience both forms. MOOC refers to a massive online open course, a type of distance learning.

Trends 97