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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. But content is not top on your list.” So what do we do with the results of this research?

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

When you find typos, dead links, missing sentences, inconsistencies, or flat out lies, let us know. ; ^ ). ” Game-Based Learning. Learning through games (from physical to digital). Gamification. The application of game-like “encouragement” mechanics to non-game entities.

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Best Gamification Tools for Teachers

Educational Technology and Mobile Learning

Gamification is a cross-disciplinary concept that has been adopted in several sectors including marketing, healthcare, professional development trainings, politics, among others. By definition, gamification is "the incorporation of game elements into non-game settings" 1.

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15 Sites for Blended Learning

Technology Tidbits

Wikipedia says, " Blended learning is a formal education program in which a student learns at least in part through online delivery of content and instruction with some element of student control over time, place, path or pace. [1] cut/crop) it, adding questions, and generate assessments to blend learning.

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Learning Revolution Events - Future of Museums Events Are This Week - AltEdFilmFest - Homeschooling - Gaming in Ed

The Learning Revolution Has Begun

More promotional materials are available at [link]. Homeschool+ Conference + Gaming in Ed: Submit Your Session Proposals Soon. In September, we''ll be hosting the inaugural Gaming in Ed conference, a great opportunity for you to share about what gamification looks like in your classroom, library, or household.