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New Global Survey Offers Snapshot of Technology in the Classroom in 2019

EdTech Magazine

New Global Survey Offers Snapshot of Technology in the Classroom in 2019. Thu, 02/14/2019 - 11:21. The survey found that use of technology in schools worldwide continues to grow, with 48 percent of students reporting they use a desktop computer in the classroom. eli.zimmerman_9856. Smartphones Are Not Universal in K–12.

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6 Assistive Technologies That Can Help Students Reach Their Full Potential

EdTech Magazine

6 Assistive Technologies That Can Help Students Reach Their Full Potential. Thu, 09/05/2019 - 10:38. As the number of these students continues to grow, teachers and educators are increasingly turning to assistive technologies to help students across all ranges of ability learn more effectively and reach their full potential. .

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4 Awesome edtech solutions for making students fall in love with reading

Neo LMS

Less than 53% of American adults read at least one book for pleasure in 2019. 4 Awesome edtech solutions for making students fall in love with reading. Technology might come in handy in this case. Contrary to conventional wisdom, technology is a friend, not a foe of books and reading. Other users have to pay $7.99

EdTech 261
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How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

Fri, 09/06/2019 - 11:01. Classrooms are dynamically impacted by the dual forces of technological evolution and student expectation. Student engagement is changing, driven by digital natives looking to combine organic social interaction with science, technology, engineering and math discovery. eli.zimmerman_9856.

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How to Gamify Professional Development

EdTech Magazine

Wed, 01/02/2019 - 10:20. Several technology-based tools can take PD to the next level, boosting problem solving and communication between staffers and inspiring teachers to use those educational tools to create their own student-facing lessons. MORE FROM EDTECH: Check out how K–12 teachers can gamify their classroom.

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5 Steps to Gamify Your Elementary Classroom

The CoolCatTeacher

Heather is passionate about integrating technology in education to amplify student voice, increase communication, and engage students. She has been a presenter at ISTE 2019, NCCE 2016-19, the Southern Oregon EdTech Summit 2015-18, and IntegratED 2017-18.

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K–12 Teachers Use Virtual and Augmented Reality Platforms to Teach Coding

EdTech Magazine

Thu, 02/28/2019 - 15:20. Since 1990, jobs in science, technology, engineering and math have grown by 79 percent , and are expected to grow an additional 13 percent by 2027 , according to a 2018 Pew Research Center survey. . MORE–FROM–EDTECH: See how mixed reality tools are helping K–12 teachers engage their students.