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Awareness, Assessment, and Access: Improving Adult Digital Literacy

Digital Promise

The classes are a product of RIFLI’s plan to create a 1:1 classroom computing model that, according to RIFLI’s Director Karisa Tashjian, “blurs the lines between language/content learning and using technology.” But lending the tablets is only part of the access puzzle. As a result, Ms.

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New Survey Reveals How Much Time Kids Really Spend on Mobile Devices

Edsurge

kids live in a house with some form of a mobile device—and those smartphones and tablets are gobbling up a greater portion of kids' screen time than ever. But time with tablets and smartphones is triple what it was in 2013. Today, 42 percent of children have their own tablet.) A whopping 98 percent of U.S.

Survey 84
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Predictions of Print Textbooks’ Death Remain Greatly Exaggerated

Edsurge

From 2011 to 2014, U.S. For some students who lack access to broadband and digital devices, and for some schools that can’t handle the logistics of a device for every student, print remains the most accessible way to learn. “But now I can report that these tools have been adopted in thousands of U.S. billion to $3.3

Chegg 146
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Ed Tech News, a New Podcast, and the Hack Education Roundup!

The Learning Revolution Has Begun

The 2011 Global Education Conference is also fast approaching: November 14 - 18. We''ll be talking about Mozilla''s Open Badges project , the issues around recognizing skills and achievements that happen outside of traditional learning institutions, and the HASTAC Badges Competition: Badges For Lifelong Learning.

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Not all towns are created equal, digitally

The Hechinger Report

They have to learn early.”. The students live in homes with multiple laptops, iPads, tablets, iPhones – iEverything. Related: Blue-collar town leads Rhode Island’s tech-assisted learning revolution. Third grade students at Meeker Elementary school share an iPad in a blended learning class in Greeley, Colorado.

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The Business of Education Technology

Hack Education

Here are the areas that have seen the most ed-tech investment activity so far this year: Learning to code : Investments include Galvanize ($45,000,000), Codecademy ($30,000,000), Andela ($24,000,000), Wonder Workshop ($20,000,000), Revature ($20,000,000). Who’s to blame that companies aren’t selling enough stuff to schools?

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A Thinking Person’s Guide to EdTech News (2017 Week 37 Edition)

Doug Levin

And, there seems little political will within the education system for a balanced consideration of potential cons to data collection in the event that modern digital learning innovations might be ‘good for [some] kids’ or surveillance might prevent ‘something bad from happening.’

EdTech 150