Game-Based Learning Gains Steam in Higher Education: Triseum Raises $1.43 Million to Transform Educational Experiences for Students
EdNews Daily
MAY 31, 2016
It was important to Thomas that Triseum’s team be built, in an interdisciplinary fashion, to support all facets of curriculum interaction by students while maintaining and exceeding Game-Based Learning (GBL) expectations from students and teachers. He worked on the 3D feature film Valiant in 2003, after which he worked on Ant Bully.
Let's personalize your content