Digital Game-Based Learning in Higher Ed Moves Beyond the Hype
Edsurge
AUGUST 4, 2016
They’re role-playing as junior staff writers in a fictional newsroom, creating content for an upcoming broadcast—all within a digital game that aims to make learning grammar more engaging than memorizing Strunk and White. The state of DGBL in higher ed is not nearly as prevalent and accepted as it is in K-12, but growing quickly.
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