article thumbnail

Why gamification works [Part 2]

Neo LMS

In my last blog we started discussing the “why” of gamification , with a specific focus on the nature of motivation, lensed through one broadly held theory of motivation called Self-Determination Theory (SDT), not to be confused at this point with self-directed learning. Gamification and online learning environments.

article thumbnail

10 Awesome Courses To Improve Your Online Classroom

The CoolCatTeacher

4 – UDL – Universal Design for Learning Inaccessibility is still a major downfall of some online learning implementations. Universal Design for Learning (UDL) ensures that lessons are accessible for every student. Student Achievement Through Gamification and Game-Based Learning.

Course 337
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

How can Teachers Increase Social Learning While Teaching Online?

Ask a Tech Teacher

It’s becoming more common to take online classes or blend traditional with online learning. These help individuals to create a frame of reference of behaviors within themselves and prompt them to act. Institutions now use LMS software to deliver courses online. How Online Learning Supports Social Learning.

article thumbnail

Make your LMS a social learning platform

Ask a Tech Teacher

This way of learning is attributed to the advent of the internet which has impacted the adoption of online learning software to facilitate formal education. LMSs are now being accepted as one of the ways to learn smartly. Gamification and Virtual Reality. References. About the author.

LMS 159
article thumbnail

10 Ways to Rejuvenate and Learn This Summer

The CoolCatTeacher

You can discover how to connect games to learning in the classroom. Student Achievement Through Gamification and Game-Based Learning Sports and Games: Using Instructional Models in PE. The company who sponsored it compensated me via a cash payment, gift, or something else of value to include a reference to their product.

Learning 421
article thumbnail

6 Benefits of Immersive Learning with the Metaverse

ViewSonic Education

Broadly, the metaverse refers to the creation of virtual worlds or spaces in which social interactions can occur. In general, the current generation of students is more likely to engage with gamification elements or with social media platforms. Thus, recreating relevant features for learning can have a positive impact.

Learning 327
article thumbnail

How Can Technology Help Improve Teaching Efficacy in a Classroom?

Kitaboo on EdTech

At a time when learning is getting more personalized for each student, there is added pressure on teachers to deliver against the odds. The COVID-19 pandemic accelerated a sudden shift towards online learning not leaving teachers and students enough time to adapt to the new platform and technology.