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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

We wanted to create a digital experience for kids that allows them to create things together, but isn’t saturated with the usual social-media-like engagement tools. Not only have they eschewed a social media setting for their digital playground, they’ve also steered clear of “gamifying” the experience.

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A Fun Game and Mission to Teach Students About Giving Good Instructions

Teacher Reboot Camp

In our district, we try different unplugged activities with the elementary students, such as give simple instructions to your partner who is acting like your robot. With my college students last year they made DIY videos , but I decided to do something different with my 5th graders who love gaming. Use the terms and phrases we learned.

Robotics 159
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A Fun Game and Mission to Teach Students About Giving Good Instructions

Teacher Reboot Camp

In our district, we try different unplugged activities with the elementary students, such as give simple instructions to your partner who is acting like your robot. With my college students last year they made DIY videos , but I decided to do something different with my 5th graders who love gaming. Use the terms and phrases we learned.

Robotics 159
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Coding and Computer Science during CSEdWeek

edWeb.net

This year, CSEdWeek took place from December 5th to 11th, and two of edWeb.net ’s professional learning communities (PLC) presented webinars that highlighted the importance of coding and computer science in education. Join the Coding & Robotics K-8 Community. This article was modified and published by eSchool News.

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Three Career Paths for Educational Innovators—How to Get There and Where the Jobs Are

Edsurge

STEAM-based learning emphasizes both hands-on and digital experiences with engineering, art, game design, prototyping in makerspaces, authoring, robotics, and much more. Students and teachers are learning to innovate hand-in-hand. Innovations in Games-Based Learning video series.

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Getting Games Right: How GlassLab Makes Products Teachers Want

Educator Innovator

GlassLab game players hone their critical thinking and problem-solving skills by, say, designing a virtual city that comfortably houses and transports all its residents without destroying the environment. Other games are designed specifically for humanities classrooms.

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Digital K-12 Classroom Online Summit | Feb 21-23, 2020

EdTechnocation.com

by Hunter McConnell “Storytelling with Google Earth’s New Project Tool” by Nathan Gildart “Using Technology to Support Learners with ADHD” by Dr. Carlos Macias “Let’s collaborate and create a global classroom through flipgrid” by Ghada Hassan Ali “Get on the Jamboard Train!”