Remove Game-Based Learning Remove Gamification Remove Industry Remove Student Engagement
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New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

A great deal of initial research exists about blended learning techniques such as game-based learning, but adoption has stalled because of a lack of scalable, practical techniques that have also proven effective. students who played edgames outperformed their peers on standardized tests. Game based learning is. [an]

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Top 5 new EdTech tools that you might use in your university

Neo LMS

Most people don’t consider education technology to be such an important industry, but it’s actually gigantic. According to the report, the EdTech industry will reach a global value of $252 billion by 2020. The change already delivers extraordinary results and 96% of teachers claim that EdTech increases student engagement in learning.

EdTech 347
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7 Edtech Trends to Watch in 2022: a Startup Guide for Entrepreneurs

Edsurge

Game-based learning is transforming how students learn Integrating game-based solutions into the learning experience through the use of tablets, laptops and virtual reality (VR) can increase engagement and result in positive learning outcomes.

EdTech 218
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10 Keys of Purpose Driven Learning

The CoolCatTeacher

10 Keys to Purpose Driven Learning. Vicki: Michael Matera @mrmatera is my favorite game-based learning guru, but today we’re going to talk about keys to purpose-driven learning. Helping educators learn about the power of a gamified immersive learning environment is Michael’s passion. What are they?

Learning 192
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5 Ways Video Games Transform Learning and Prepare Students for Tomorrow's Jobs

Edsurge

Working in tech and media for the past 20 years, I’ve seen some of these changes firsthand, and one thing has proven consistently true: Engagement is critical when learning new information and mastering new skills. Incorporating gaming into education doesn’t necessarily mean more screen time.

Video 123
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How This Startup Leverages Games to Create a Love for the Natural Sciences

Edsurge

Games and gamification are not new to education. Even before the more recent growth of the edtech industry, educators have routinely created games and interactive challenges in order to get students engaged with subjects ranging from math and logic to history and reading.

Data 161
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K-12 Tech Innovation News

eSchool News

Interactive simulations and virtual field trips bring students face-to-face with historical landmarks, famous works of art, and locations that are not accessible to the general public. These K-12 technology trends help enhance studentsengagement and conceptual understanding.

Trends 118