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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

’ The company saw the metaverse as the future of online social interactions and as the evolution of existing social media. These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment.

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Revolutionize Your Workforce with Cutting-Edge Training Apps

Kitaboo on EdTech

With corporate training apps, you can not only meet this demand head-on but also stay ahead of the curve. Top Features to Consider While Choosing a Corporate Training App Progress Tracking User Authentication Discussion Forums Performance Analytics Reminders and Notifications Gamification In-app Support IV. Wrapping Up!

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Creating a Sense of Belonging with Virtual Worlds

ViewSonic Education

Because of this idea, companies all over the world are investing in the metaverse either as a form of social media, eCommerce, and even an educational platform. Another idea is to use metaverse technology to boost gamification in education and to make learning more fun. Learn more >. Understanding Metaverse for Education .

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6 Benefits of Immersive Learning with the Metaverse

ViewSonic Education

The metaverse and its ability to offer immersive learning could serve as another means of helping both students and teachers to create a successful learning environment that meets contemporary educational standards and prepares students for modern life. Thus, recreating relevant features for learning can have a positive impact.

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35 edtech innovations we saw at FETC 2023

eSchool News

Beanstack , an edtech platform that helps schools encourage kids to read through gamification, demonstrated the importance of engaging readers. The company has built several tools to do that, including a customizable reading challenge platform and a mobile app, reading challenge templates, and diverse book recommendations.

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Impact funds pour money into ed tech businesses

The Hechinger Report

Ed tech companies are benefitting from the rise of impact funds. In September 2019, a young Canadian ed tech company called Classcraft announced that it had raised $7.5 One of the main things Classcraft plans to do with its new money is build its sales force to sell its gamification software for social-emotional learning to schools.

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10 Ways to Publish Your Game Anywhere

The Game Agency

This is a great tool to maximize live meetings and make them more fun and engaging. We can create a digital remote on your phone with our motivate meeting tool. I deployed the Jump and Match games on behalf of a leading Fortune 100 processor company. This is a great way to make a company wide conference call more engaging.

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