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Revolutionize Your Workforce with Cutting-Edge Training Apps

Kitaboo on EdTech

With corporate training apps, you can not only meet this demand head-on but also stay ahead of the curve. Top Features to Consider While Choosing a Corporate Training App Progress Tracking User Authentication Discussion Forums Performance Analytics Reminders and Notifications Gamification In-app Support IV. Wrapping Up!

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Transform Training: Innovative Apps for Comprehensive Programs

Kitaboo on EdTech

From mastering core job responsibilities to understanding company protocols and honing software proficiency, there’s a multitude of training needs to address. Gone are the days of struggling to manage training in large companies. Reskilling: Prepare employees for new job roles or changing job requirements within the company.

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Next-Gen Training: Corporate Apps Blending Software and Learning Management

Kitaboo on EdTech

For a company to be successful in today’s competitive times, its employees need to excel at their respective jobs. In addition, 41% of employees plan to leave their company if it doesn’t provide them with appropriate training opportunities. Let’s dive in! Table of Contents: I.

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6 Tips for making the most of ed tech exhibitions

Neo LMS

From lesson creation to assessment and gamification, there is something for K-12 schools, universities, vocational schools, and so on depending on the purpose of the conference. Does the conference meet your school’s ed tech goals? The NEO team will be happy to meet you there! Not to mention 3D printing, AR and robots!

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10 Ways to Publish Your Game Anywhere

The Game Agency

EXPORT YOUR GAME TO YOUR LMS. or 2004) and load into your Learning Management System (LMS). Once you build a game, you can embed it right on your LMS dashboard. This is a great tool to maximize live meetings and make them more fun and engaging. We can create a digital remote on your phone with our motivate meeting tool.

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Why gamification works [Part 1]

Neo LMS

Candy Crush, a mobile gaming phenomenon, earns its makers, Swedish-based King Games, big money: $250 million in the company’s last declared quarter alone. Building on my curiosity about the way games like Candy Crush affect our minds, I thought we’d take a closer look at gamification. Gamification versus play.

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35 edtech innovations we saw at FETC 2023

eSchool News

Beanstack , an edtech platform that helps schools encourage kids to read through gamification, demonstrated the importance of engaging readers. The company has built several tools to do that, including a customizable reading challenge platform and a mobile app, reading challenge templates, and diverse book recommendations.

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