Remove BYOD Remove Chromebook Remove Gamification Remove Meeting
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Shall We Play a Game (& Learn)?

Baker's B.Y.O.D.

Since chatting with Tom Driscoll via Google Hangout and Brian Germaine at the EdSurge RIDE event in the Fall , meeting up with Chris Aviles at Techspo14 , viewing Mr. Lewis'' Edmodo Webinar on Gamification , and engaging with my #TeamMAITs in class, I''m intrigued by the didactic nature of games. How many levels are in Candy Crush ?

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Resources from Miami Device

Learning in Hand

Rethinking the Chromebook as a Creation Device by Tanya Avrith Chromebooks have huge potential in the area of creation. There are so many opportunities for creation on chromebooks; we just need to rethink what creation looks like! Examine the question, "How can I integrate technology to meet the CCSS?"

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Trends to watch in 2015: education and technology

Bryan Alexander

The forthcoming Horizon Report thinks BYOD is one of the two major tech trends for 2016. Primary and secondary schools are a battleground between iPads and Chromebooks, it seems. Gaming and gamification should continue to attract experimental and creative faculty, plus allied staff, but that looks like a very slow growth area for now.

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