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5 Flipped Classroom Activities for High School Students

ViewSonic Education

The flipped classroom approach is emerging as a popular option within academic institutions, but many high school teachers remain unaware of the best flipped classroom activities to turn to for the in-person lesson component. 5 Suitable Flipped Classroom Activities for High Schools. Case Studies.

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20 Ways to Personalize Your Learning This Summer

The CoolCatTeacher

Blended Learning In my opinion, the best 21st-century classrooms are “bricks” and “clicks,” blending together the best of face-to-face and online. Blended learning is not new. Blended Learning Classrooms are made of “bricks’ and “clicks” and every teacher should be ready.

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Gamification Stage Three: The Constraint

techlearning

That is why the highest form of gamification, what I call stage 3 , is using video game techniques to create experiences for students. When I started to think about how to package and explain all of this to students, I went back to gamification as I always do. It is all about the experience. I should have known better!

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Current Trends in Education

eSchool News

But looking at 2024, here are some current trends in education: Technology Integration: Continued integration of technology into classrooms, with a focus on online learning, educational apps, and interactive tools. Social-Emotional Learning (SEL): Increased emphasis on social-emotional learning to support students’ well-being.

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SEL and Classroom Culture In an Age of Distance Learning

Edsurge

Classroom learning and management all begin with relationships, and SEL can guide the relationship and community building process. Any connected educator has heard buzzwords like flipped classroom, gamification, social-emotional learning (SEL), differentiation, and personalized learning.

Edmodo 213
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5 Ways I’ve Redesigned My Rubric and You Should Too

techlearning

To simplify my rubric, the only column with I can statements is the meeting expectations column. I deleted anything in the not meeting expectations column and anything in the exceeding expectations column. I then renamed these columns as Not Yet… and Yes And… because words matter. Read more at Teched Up Teacher.

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Taking Student Voice Beyond The Classroom

techlearning

At the same time I started the Innovation Lab in 2016, I was invited to a gamification conference at UPenn. As he mentioned, I was fortunate to meet Chris through our work on games in the classroom – and am inspired by this latest partnership. Student voice has been eye opening for us on the Skype in the Classroom team.