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Interactive Textbooks Online: Transform Your K12 Study Experience

Kitaboo on EdTech

How Interactive Textbooks Transform a Students’ Learning Experience Makes Content Easily Accessible Fosters Personalization Embeds Multimedia Adds a Touch of Gamification Fosters Interactive Learning Promotes Timely Assessments Promotes Immersive Learning III. They provide gamification elements like scores, points, badges, etc.,

Study 59
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10 Steps to Create Interactive K12 Learning Modules

Kitaboo on EdTech

This will help you effectively plan and assess your students’ progress. Gamification of the learning experience is a process by which you incorporate game-like elements into your learning module. Depending on the learning objectives, plan an assessment strategy. Also read: What are Summative Assessments?

eBook 52
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Interactive eBooks: The Future of Digital Textbooks Unveiled

Kitaboo on EdTech

Future Trends in Interactive Digital Textbooks Virtual and Augmented Reality Artificial Intelligence Mobile Learning IV. They also incorporate gamification, and AI features that offer an extra learning edge and enhance the overall learning process for the learners. Mobile Learning Mobile devices have become part of human life.

eBook 52
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Top 10 Digital Tools for the Classroom

Kitaboo on EdTech

KITABOO is one of the best digital tools for the classroom because its content is designed for bite-sized learning with knowledge nuggets, interactive assessments and gamification. The platform facilitates instant assessments and feedback so teachers can stay connected to their pupils in real-time. REQUEST DEMO READ MORE.

Tools 52
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Why Digital Textbooks are More Affordable than Paper Textbooks?

Kitaboo on EdTech

Content can be represented in the form of videos, quizzes, self-assessments, Audio, and slideshows. For instance, those with visual challenges can leverage audio digital textbooks for learning, while those with reading difficulties can learn through video and gamification. Interactive learning is a major value-add. .

eBook 52
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Reinventing The School Desk: Tip Tap Tap And The Internet of Things

Fractus Learning

Classrooms are embracing interactive whiteboards and mobile devices with enthusiasm. Assessment is subjective. The Need for Autonomous Assessment. Teachers’ observation skills and subjective judgment are used quite frequently in terms of assessing students’ behavior and performance in the classroom.

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35 edtech innovations we saw at FETC 2023

eSchool News

Beanstack , an edtech platform that helps schools encourage kids to read through gamification, demonstrated the importance of engaging readers. The company has built several tools to do that, including a customizable reading challenge platform and a mobile app, reading challenge templates, and diverse book recommendations.

EdTech 138