Remove Assessment Remove Examples Remove Game-Based Learning Remove Smartphone
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3DBear Review: The Augmented Reality Classroom Pro

The CoolCatTeacher

For example, I had to assess “over the shoulder” by looking at what students were doing. Also, I’m able to easily assess and share their work in AR. First, 3D bear is a free download for smartphones and tablets. You can use it and learn. Got a smartphone or tablet? All opinions are my own.

Classroom 302
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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Adaptive learning is a style of education where resources, activities, projects, and assignments are tailored to each student’s individual needs. Thus far, adaptive learning has been largely experimental, with companies and competitors having spent the past couple of years working out the kinks and engaging in small-scale execution.

Trends 397
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Top 8 Advantages of an Interactive STEM Curriculum

Kitaboo on EdTech

Take your smartphone, for example, every month there’s a new update. The effects of these updates might be insignificant to our ignorant eyes, but it makes a significant difference in the performance of the smartphone. For example, they can view the resulting solution after mixing four different chemicals together.

STEM 90
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Summer Reads for Teachers

Graphite Blog

Shapiro weaves in personal stories to ground his arguments and gives concrete examples of how he approaches technology with his own children. What Video Games Have to Teach Us About Learning and Literacy. approach that any game can be educational -- not just those designed to be so. When Old Technologies Were New.

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7 Ways My Interactive Display is a Key Part of My Student-Centered Classroom

The CoolCatTeacher

Students work on their own computers sometimes; however, there are many times (like the Avengers Photoshop example) where I want students interacting with and manipulating digital objects as they discuss and work together. When we were ready to discuss, I would click on one example to make it large and send it to student screens.

Classroom 220
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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

” BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. BYOD is often seen as a way of solving budget concerns while increasing the authenticity of learning experiences , while critics point to the problems BYOD can cause for district IT, privacy concerns, and more. Gamification.

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Five Ways Teachers Can Use—and Create—Augmented Reality Experiences

Edsurge

Many educators find that gamifying learning keeps students engaged. BreakoutEDU , for example, is an educational game platform that includes a curated set of physical materials—think padlocks, boxes and invisible ink—and activities across a wide range of subjects and grade levels.

Tablets 157